It can be as simple as running their shop, or as complex as world domination. Also tells you their race, appearance and class levels. Each DMPC consistes of the following sections: DMPCĬontains the name of the DMPC, as well as any pseudonyms, Nicknames, and the like. This document is a list of DMPCs you can take and use or adjust for your games. The most important this about them to remeber is that their ultimate purpose is to be beaten by the party, not the other way around.Īs the name of this document should have suggested, we will be focusing on Shopkeeper DMPCs. Rivals are the most difficult DMPC to play right. The point is that you should leave sufficient time between every encounter for the party to do their own thing. Look, a Rival's purpose is to oppose the party. They can be introduced at a higher level than the party, and grow alongside them, usually at a slower rate than the party (such as 1 level for every 2 party levels). ![]() These DMPCs require a bit more work to make and use. You can have the DMPC join the party for a mission or two, and use this as an excuse to up the difficulty of the encounter, but never let the Quest Giver overshadow the party. Small quests don't need DMPCs, so chances are, if you use a DMPC Quest Giver, they are busy with their own parts of the quest, and can't help the players. They stay out of the party's way due to the scope of their plans. Quest Givers, as their name suggests, give quests out to the Player Characters, and may act as a patron. Shopkeepers usually have unique items for sale, such as a Transmutation Wizard renting out their Transmuter's Stone for a week, before they make a new one, rendering the old one innert. They are typically retired adventurers, NPCs who picked up a class to improve or protect their business, or adventurers who run a business on the side. Shopkeepers stay out of the party's way by just being there to run a shop. When I make DMPCs, they fall into one of 3 categories: Firstly, you need to put limits on how much the DMPC interacts with the party. If you want to add a DMPC into your game, you need to keep a few things in mind. Giving some NPCs abilities Player Characters have access to can inspire them, and flesh out the world of the setting making sure the players don't feel like they are the only adventurers here. The important thing to note is that this isn't inherently bad. These features can be Class Levels (which, admittedly some NPCs have, but they never have all of the features which the Players have), feats, and subclasses. ![]() When I say DMPC, I refer to any NPC which uses feature which are normally only available to Player Characters. When submitting personal verification, it may be a significant amount of time before a player receives a reply.Let's start by focusing on the elephant in the room DMPCs.Players will not be compensated for campaign rewards, login bonuses, or other opportunities lost during time they are not playing DRAGON QUEST TACT during the personal verification period. ![]() ![]() Information and other requirements for personal verification will not be individually addressed.In the event that someone contacts the support team via the personal verification form, but the information provided is insufficient or has any errors, or there are multiple account matches from the provided information, or other such problems, the support team will be unable to issue a data transfer.The support team may not be able to issue any further data transfers in the event that the same account holder makes the same request again. When the DRAGON QUEST TACT support team issues a data transfer, this is a ONE-TIME service.Personal verification and data transfer can only take place when an account holder has agreed to all of these terms.Please read the following terms of consent.
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